Hello. This is Jean Marie Ward, for BuzzyMag.com. With me today is best-selling author R.A. Salvatore, who is here at DragonCon, as the guest of honor. You have a really interesting approach to writing for the gaming industry. Could you talk a little bit about that?

R.A. Salvatore: Yes. To me, as the technology improves, so do the tools to tell a story improve, and I think that is the critical part. I do not think this is anything unique to me. If you talk to any video game company, they are all trying to get to the point where the character actions have a bigger impact on the world around them, and technology is making that possible. If you go back to the early days of MMOs, you were doing dial-up. It was enough just to get people to stay in a persistent world, let alone changing. You see games like Guild Wars, that just came out, that have events going on, that are cooperative. What you do makes a difference in that region, at that time, with that event. To me, the way I approach it is that the most important character, when you read a book, is the character in the book.
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